Monthly Archives: November 2010

Making interfaces more accessable

I have been very aware for a long time that traditional games controllers are very intimidating to people not used to games and even those who are can be caught out sometimes.  The main reason I could see for this … Continue reading

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The Tagtool

I’ve mentioned the tagtool in a couple of posts now, but I thought it’d be good to talk about it properly as it has a very strong link with my area of study (especially with my current direction looking at … Continue reading

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Retrospective on Neon Party in the Car Park

This is a bit of a retrospective post as it really should precede the last couple,, just didn’t get round to writing it up…    UNTIL NOW. (insert dramatic sound effect here) For the last few months, I’ve been involved … Continue reading

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Animation produced for the Perth Light Night

I have recently been involved with preparations for the Perth Light Night on Friday 26th November. I was working with my friend and VJ partner, Graeme to create some animations to be displayed around St Johns Kirk and across the … Continue reading

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Interface technology

In order to be able to explore different interactive relaxation ideas, I need to be able to experiment with different interfaces. The best and easiest way to do this that I can find is using the Arduino. I’ve never seen … Continue reading

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First Supervison

I’ve just had my first supervision with Shaleph O’Neil and it went really well, he’s helped me to get a bit of focus on what I’m going to do in the short term. He recommended a program called ‘Processing’ which … Continue reading

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Some related games

Here’s a few mainstream games that I’ve found or have been recommended to me. A game for the Wii called Innergy: This game is well presented and uses bio-feedback sensors to work as a direct relaxation tool that helps you … Continue reading

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