The Tagtool

I’ve mentioned the tagtool in a couple of posts now, but I thought it’d be good to talk about it properly as it has a very strong link with my area of study (especially with my current direction looking at relaxation using creative digital software.

So what is it?   Well it’s a drawing program with a physical mixer box that controls colour, size, opacity etc. it is designed to be used with a tablet and pen and projected live as the drawing takes place. It is possible to also connect a joypad and animate elements of the drawing while it’s still being created. This makes it a great tool for letting people play and create together as the artist and the animator respond to what the other person is doing. It is designed to be accessable to people who don’t normally draw or animate and has a satisfying immediacy to it.   Here’s a link to some time-lapse footage of it in action filmed at an event I helped to organise called the Guerrilla Gallery:

It was also used recently at the Neon party in a car park where there were two tagtools going, one was very popular and got a lot of attention while the other was hardly used. The main reason I can find for this is that the successful one was placed among other interactive elements like Overhead projectors and bike powered generators. It works best as a social tool as opposed to something one or two people would use alone. I think that an important aspect of using a creative tool where the creative process is more important than the final result is that it is something that is best shared with others in a friendly social environment. A question that arises from this is whether it is possible to make a virtual social environment where creating and jamming can be done live, would it have the same or a similar feeling of community and would it be something that would sustain itself once the novelty wore off?

for more info on the tagtool, try this link :

http://www.tagtool.org/wp/

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About garrywhitton

I'm a masters student studying animation and visualisation. I am exploring the use of games technology for therapy and relaxation.
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