Influences and References

Here’s a list of useful references and links to relevant articles, excerpts and materials that have influenced the development of my idea:


Processing- A programming handbook for visual designers.    Casey Reas,  Ben Fry.   2007, The MIT Press,  Cambridge, London

Core Python Programming (Second Edition).    Wesley J. Chun.    2008, Prentice Hall

The Blender Gamekit (second edition).    Carsten Wartmann, Michael Kauppi.    Stichting Blender Foundation, 2008

Flow- The classic work on how to achieve happiness.    Csikszentmihalyi,M.    Rider, (Random House) 2002


PRESENCE 2004:  Relaxation Island: virtual, and really relaxing.    Freeman, J. Lessiter, J. Keogh, E. Bond, F.W.  Chapman, K.

New Technologies for Relaxation:  The Role of Presence.    Villani,D.  Riva,F. Riva, G.    International Journal of Stress Management 2008, Vol. 14, No. 3, 260 –274

Online Video Game Therapy for Mental Health Concerns: A review.    Wilkinson, N.  Ang, R,P.  Goh,D,H.      International Journal of Social Psychiatry 2008

Video Games in Health Care: Closing the Gap.     Kato. P.M.    American Psychological Association 2010, Vol. 14, No. 2, 113–121

Virtual Reality in Psychotherapy: Review.    Riva,G.     Cyberpsychology & Behavior 2005 , Volume 8, Number 3

Artist/ Media Links:    Hazel White’s website, interesting ideas on presenting digital interactions in a way that is more naturalistic.

An interesting Installation artist called Wang Yuyang who uses Processing to create interactive pieces of art.     The home page for the game: Innergy which uses bio-feedback to help users to relax and control their breathing.    Home page for the relaxing game:  Cloud which creates a feeling of flight with a dream-like quality.     Web site for the game: Electroplankton, a variety of mini games where you interact with different electroplankton to create different sounds and music.    website for the game: Endless Ocean, a diving game where you can explore and discover lush underwater environments and a wide variety of aquatic life.  website for the game series: Journey to Wild Devine a series of pc games that use bio-feedback technology to help players control their breathing and learn relaxation techniques.      website for a game called Flow where the player controls an organism that consumes other organisms and evolves into a beautiful underwater creature.

Websites:           Open source software resource        blender 3D’s home page       Processing’s home page      Puredata’s home page     Arduino’s home page     Home of the tagtool


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